
SimpleBLE for Unreal Engine
The Bluetooth plugin for Unreal Engine
Bring Bluetooth into Unreal with SimpleBLE. Skip the platform glue and focus on the experience you are building.
















































A complete BLE layer, native to Unreal
Bring SimpleBLE into your Unreal projects, from device discovery through live notifications, while keeping your focus on the experience you are building.
Scan, connect, and stream
Discover nearby peripherals, connect to them, then read, write, and subscribe to stream data from Unreal.
Services and characteristics
Inspect services, characteristics, UUIDs, and properties at runtime, matching the protocol your hardware already exposes.
Blueprints and C++
Use the same calls in Blueprints and native code, so designers and engineers work from one integration.
One API across platforms
Keep the same BLE workflow on desktop and mobile, without rebuilding the Bluetooth layer for each operating system.
// AHeartRateActor::BeginPlay()
auto adapter = SimpleBLE::Adapter::get_adapters()[0];
adapter.scan_for(5000);
auto peripheral = adapter.results()[0];
peripheral.connect();
peripheral.notify(hr_svc, hr_char, [this](ByteArray data) {
// live sensor data, straight into Unreal
});When Unreal needs live device data
Use SimpleBLE when Bluetooth peripherals are part of the experience: sensors, controls, wearables, and rigs feeding gameplay, visualization, or training workflows.
Connected training
Stream trainer, power, cadence, or heart-rate data into Unreal without building a separate BLE integration.
Tactile feedback
Connect haptic vests, gloves, and controllers so physical feedback can respond to events in the scene.
Golf and swing simulation
Bring launch, swing, or club data from Bluetooth hardware into Unreal for training and simulator workflows.
Adaptive XR
Use heart-rate, EEG, or other wearable signals to adjust scenes, pacing, and feedback in real time.
Training rigs
Connect wireless controls, sensors, and motion hardware to Unreal-based simulation and operator training systems.
Interactive spaces
Use wearables, beacons, and proximity sensors to make location-based Unreal experiences respond to visitors.
Two ways to license
Start on Fab when you just need the plugin. Talk to us when your company needs procurement, support, or custom terms.
On Fab
For individuals and small teams.
- Instant download through Epic's marketplace
- Per-seat license tied to your Epic account
- Standard Fab EULA, community support via our forum thread
Company license
For teams that need support and custom terms.
Still validating? Request an evaluation build.
- Agreement issued to your company
- Invoice, PO, and net-30 options
- Priority support and team-wide coverage
Frequently
asked questions
Yes. We support purchase orders and net-30 terms, and provide W-9/W-8 forms and vendor onboarding documentation on request.
Yes. We support purchase orders and net-30 terms, and provide W-9/W-8 forms and vendor onboarding documentation on request.
Direct licenses are issued to your company as the legal entity, with the seat, team, or site-wide scope defined in the agreement. Contractor coverage can be included. Fab purchases are tied to the individual Epic account that bought them.
Direct licenses are issued to your company as the legal entity, with the seat, team, or site-wide scope defined in the agreement. Contractor coverage can be included. Fab purchases are tied to the individual Epic account that bought them.
Yes. Contractor and agency coverage is defined in the license agreement.
Yes. Contractor and agency coverage is defined in the license agreement.
Nothing changes for direct customers. Builds and updates are delivered under contract, independent of any marketplace.
Nothing changes for direct customers. Builds and updates are delivered under contract, independent of any marketplace.
Yes. A single agreement can cover a team, a site, or the whole company.
Yes. A single agreement can cover a team, a site, or the whole company.
Yes. Direct agreements can include source access, private patches, compatibility guarantees for specific engine versions, and long-term support windows.
Yes. Direct agreements can include source access, private patches, compatibility guarantees for specific engine versions, and long-term support windows.
Yes. Fab purchases are credited toward a direct company license. Contact us with your order details.
Yes. Fab purchases are credited toward a direct company license. Contact us with your order details.